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	<description>www.hanswendland.com</description>
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		<title>Comment on Social gaming picks up momentum by Room 237: Origins</title>
		<link>http://www.tech-hotel.com/?p=160&#038;cpage=1#comment-932</link>
		<dc:creator>Room 237: Origins</dc:creator>
		<pubDate>Mon, 31 Mar 2008 21:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.tech-hotel.com/?p=160#comment-932</guid>
		<description>&lt;strong&gt;Massively Multiplayer Online Solitude...&lt;/strong&gt;


Remember when a massive multiplayer gaming experience consisted of your system, a couple controllers or a mouse, and a few buddies sleeping over for the weekend?
I do, pretty fondly in fact. But today&#8217;s idea of multiplayer has become much differ...</description>
		<content:encoded><![CDATA[<p><strong>Massively Multiplayer Online Solitude&#8230;</strong></p>
<p>Remember when a massive multiplayer gaming experience consisted of your system, a couple controllers or a mouse, and a few buddies sleeping over for the weekend?<br />
I do, pretty fondly in fact. But today&#8217;s idea of multiplayer has become much differ&#8230;</p>
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		<title>Comment on MOBILE &#8211; A year in Mobile. Free mobile games! by David Mantripp</title>
		<link>http://www.tech-hotel.com/?p=90&#038;cpage=1#comment-816</link>
		<dc:creator>David Mantripp</dc:creator>
		<pubDate>Tue, 19 Feb 2008 07:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://hanswendland.com/blog/?p=90#comment-816</guid>
		<description>The basic rule for the Juniper / Forrester / Bullshit market &quot;research&quot; cowboys is to set the dates for their outrageous predictions far enough forward so that (a) their customers can buy in to the fable, and (b) nobody remembers to check up on them later.

All this stuff is just a prop for vapourware and big talk. The real numbers come from hard data, and I do believe we are seeing a slow shift towards a mobile internet, largely driven by the knock-on effects of the iPhone. Apple&#039;s insistence on unlimited data plans is having as much effect on the industry as the device itself.</description>
		<content:encoded><![CDATA[<p>The basic rule for the Juniper / Forrester / Bullshit market &#8220;research&#8221; cowboys is to set the dates for their outrageous predictions far enough forward so that (a) their customers can buy in to the fable, and (b) nobody remembers to check up on them later.</p>
<p>All this stuff is just a prop for vapourware and big talk. The real numbers come from hard data, and I do believe we are seeing a slow shift towards a mobile internet, largely driven by the knock-on effects of the iPhone. Apple&#8217;s insistence on unlimited data plans is having as much effect on the industry as the device itself.</p>
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		<title>Comment on MOBILE &#8211; A year in Mobile. Free mobile games! by Dean Collins</title>
		<link>http://www.tech-hotel.com/?p=90&#038;cpage=1#comment-783</link>
		<dc:creator>Dean Collins</dc:creator>
		<pubDate>Mon, 18 Feb 2008 10:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://hanswendland.com/blog/?p=90#comment-783</guid>
		<description>Great post. It&#039;s good to see people are finally starting to pay attention to Mobile Web content.

For too long it&#039;s been an &#039;also ran&#039; repurposing of desktop content that content providers threw up at the last minute without even bothering to monitor traffic (didn&#039;t matter most of the time as the content was static and unchanging anyway).

I&#039;ve said for a long time, if someone visits your mobile site and you dont have any analytics and dont know anything about them or their visit.....does it count (as a homage to the saying &quot;if a tree falls in the forest and no one is around to hear&quot;).

If you run a mobile web site check out Amethon&#039;s Mobile Analytics from www.Amethon.com 

One of the worlds first analytics applications specifically built for mobile browsers.
With no page tagging, artifacts or javascript we offer a real time analytics solution with no overhead or lag.

I think 2008 might still be a little early for mobile gaming, it&#039;s getting there but 2009 will be a killer year - it has to happen though as what other marketing medium do people have less than 3 feet from their body and switched on 24 hours a day.


Cheers,
Dean Collins
www.Amethon.com</description>
		<content:encoded><![CDATA[<p>Great post. It&#8217;s good to see people are finally starting to pay attention to Mobile Web content.</p>
<p>For too long it&#8217;s been an &#8216;also ran&#8217; repurposing of desktop content that content providers threw up at the last minute without even bothering to monitor traffic (didn&#8217;t matter most of the time as the content was static and unchanging anyway).</p>
<p>I&#8217;ve said for a long time, if someone visits your mobile site and you dont have any analytics and dont know anything about them or their visit&#8230;..does it count (as a homage to the saying &#8220;if a tree falls in the forest and no one is around to hear&#8221;).</p>
<p>If you run a mobile web site check out Amethon&#8217;s Mobile Analytics from <a href="http://www.Amethon.com" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.Amethon.com');">http://www.Amethon.com</a> </p>
<p>One of the worlds first analytics applications specifically built for mobile browsers.<br />
With no page tagging, artifacts or javascript we offer a real time analytics solution with no overhead or lag.</p>
<p>I think 2008 might still be a little early for mobile gaming, it&#8217;s getting there but 2009 will be a killer year &#8211; it has to happen though as what other marketing medium do people have less than 3 feet from their body and switched on 24 hours a day.</p>
<p>Cheers,<br />
Dean Collins<br />
<a href="http://www.Amethon.com" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.Amethon.com');">http://www.Amethon.com</a></p>
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		<title>Comment on MOBILE &#8211; Building casual games for the Mobile by hanswendland</title>
		<link>http://www.tech-hotel.com/?p=62&#038;cpage=1#comment-194</link>
		<dc:creator>hanswendland</dc:creator>
		<pubDate>Thu, 24 Jan 2008 13:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://hanswendland.com/blog/?p=62#comment-194</guid>
		<description>A well known &quot;social networking&quot; expert from California, having read my post asked: 

&quot;Hmmm. Has an odd tone. Are you suggesting that you had something to do with the user experience?&quot;

NO, as this blog posts only speaks of the work I did with the Game Creator. 

And YES, as a member of the original Playyoo team, along with everyone one else in the team, I had a small say in the many revisions that brought the offering to what it is today. Thats the way it should always work in a good, healthy project. 

However the key driver for the user experience of Playyoo was  David Mantripp, with contributions from Paolo Dotta, and Ivan Stefanini, and Stowe Boyd, and Clear Left,  and Chris Pelli and in no small part even the big man himself, Rocco Pellegrinelli. In a start-up everyone pitches in, and in this case the team was very talented and worked well with each other (bumps and bruises included) which reflects in the quality of the idea and the product delivered!</description>
		<content:encoded><![CDATA[<p>A well known &#8220;social networking&#8221; expert from California, having read my post asked: </p>
<p>&#8220;Hmmm. Has an odd tone. Are you suggesting that you had something to do with the user experience?&#8221;</p>
<p>NO, as this blog posts only speaks of the work I did with the Game Creator. </p>
<p>And YES, as a member of the original Playyoo team, along with everyone one else in the team, I had a small say in the many revisions that brought the offering to what it is today. Thats the way it should always work in a good, healthy project. </p>
<p>However the key driver for the user experience of Playyoo was  David Mantripp, with contributions from Paolo Dotta, and Ivan Stefanini, and Stowe Boyd, and Clear Left,  and Chris Pelli and in no small part even the big man himself, Rocco Pellegrinelli. In a start-up everyone pitches in, and in this case the team was very talented and worked well with each other (bumps and bruises included) which reflects in the quality of the idea and the product delivered!</p>
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